REAPER 自动为音轨命名的方法

点击菜单栏【Actions】,选择【Show Action List】。在弹出窗口点击【ReaScript: New】

2019-07-30T10:29:52.png

如图,将脚本保存为Rename MIDI Tracks.eel

2019-07-30T10:28:29.png

将如下内容复制进脚本编辑器:

GM_map = 1;
GM_map[0]="Acoustic Grand Piano";
GM_map[1]="Bright Acoustic Piano";
GM_map[2]="Electric Grand Piano";
GM_map[3]="Honky-tonk Piano";
GM_map[4]="Electric Piano 1";
GM_map[5]="Electric Piano 2";
GM_map[6]="Harpsichord";
GM_map[7]="Clavinet";
GM_map[8]="Celesta";
GM_map[9]="Glockenspiel";
GM_map[10]="Music Box";
GM_map[11]="Vibraphone";
GM_map[12]="Marimba";
GM_map[13]="Xylophone";
GM_map[14]="Tubular Bells";
GM_map[15]="Dulcimer";
GM_map[16]="Drawbar Organ";
GM_map[17]="Percussive Organ";
GM_map[18]="Rock Organ";
GM_map[19]="Church Organ";
GM_map[20]="Reed Organ";
GM_map[21]="Accordion";
GM_map[22]="Harmonica";
GM_map[23]="Tango Accordion";
GM_map[24]="Acoustic Guitar (nylon)";
GM_map[25]="Acoustic Guitar (steel)";
GM_map[26]="Electric Guitar (jazz)";
GM_map[27]="Electric Guitar (clean)";
GM_map[28]="Electric Guitar (muted)";
GM_map[29]="Overdriven Guitar";
GM_map[30]="Distortion Guitar";
GM_map[31]="Guitar Harmonics";
GM_map[32]="Acoustic Bass";
GM_map[33]="Electric Bass (finger)";
GM_map[34]="Electric Bass (pick)";
GM_map[35]="Fretless Bass";
GM_map[36]="Slap Bass 1";
GM_map[37]="Slap Bass 2";
GM_map[38]="Synth Bass 1";
GM_map[39]="Synth Bass 2";
GM_map[40]="Violin";
GM_map[41]="Viola";
GM_map[42]="Cello";
GM_map[43]="Contrabass";
GM_map[44]="Tremolo Strings";
GM_map[45]="Pizzicato Strings";
GM_map[46]="Orchestral Harp";
GM_map[47]="Timpani";
GM_map[48]="String Ensemble 1";
GM_map[49]="String Ensemble 2";
GM_map[50]="Synth Strings 1";
GM_map[51]="Synth Strings 2";
GM_map[52]="Choir Aahs";
GM_map[53]="Voice Oohs";
GM_map[54]="Synth Choir";
GM_map[55]="Orchestra Hit";
GM_map[56]="Trumpet";
GM_map[57]="Trombone";
GM_map[58]="Tuba";
GM_map[59]="Muted Trumpet";
GM_map[60]="French Horn";
GM_map[61]="Brass Section";
GM_map[62]="Synth Brass 1";
GM_map[63]="Synth Brass 2";
GM_map[64]="Soprano Sax";
GM_map[65]="Alto Sax";
GM_map[66]="Tenor Sax";
GM_map[67]="Baritone Sax";
GM_map[68]="Oboe";
GM_map[69]="English Horn";
GM_map[70]="Bassoon";
GM_map[71]="Clarinet";
GM_map[72]="Piccolo";
GM_map[73]="Flute";
GM_map[74]="Recorder";
GM_map[75]="Pan Flute";
GM_map[76]="Blown bottle";
GM_map[77]="Shakuhachi";
GM_map[78]="Whistle";
GM_map[79]="Ocarina";
GM_map[80]="Lead 1 (square)";
GM_map[81]="Lead 2 (sawtooth)";
GM_map[82]="Lead 3 (calliope)";
GM_map[83]="Lead 4 chiff";
GM_map[84]="Lead 5 (charang)";
GM_map[85]="Lead 6 (voice)";
GM_map[86]="Lead 7 (fifths)";
GM_map[87]="Lead 8 (bass + lead)";
GM_map[88]="Pad 1 (new age)";
GM_map[89]="Pad 2 (warm)";
GM_map[90]="Pad 3 (polysynth)";
GM_map[91]="Pad 4 (choir)";
GM_map[92]="Pad 5 (bowed)";
GM_map[93]="Pad 6 (metallic)";
GM_map[94]="Pad 7 (halo)";
GM_map[95]="Pad 8 (sweep)";
GM_map[96]="FX 1 (rain)";
GM_map[97]="FX 2 (soundtrack)";
GM_map[98]="FX 3 (crystal)";
GM_map[99]="FX 4 (atmosphere)";
GM_map[100]="FX 5 (brightness)";
GM_map[101]="FX 6 (goblins)";
GM_map[102]="FX 7 (echoes)";
GM_map[103]="FX 8 (sci-fi)";
GM_map[104]="Sitar";
GM_map[105]="Banjo";
GM_map[106]="Shamisen";
GM_map[107]="Koto";
GM_map[108]="Kalimba";
GM_map[109]="Bagpipe";
GM_map[110]="Fiddle";
GM_map[111]="Shanai";
GM_map[112]="Tinkle Bell";
GM_map[113]="Agogo";
GM_map[114]="Steel Drums";
GM_map[115]="Woodblock";
GM_map[116]="Taiko Drum";
GM_map[117]="Melodic Tom";
GM_map[118]="Synth Drum";
GM_map[119]="Reverse Cymbal";
GM_map[120]="Guitar Fret Noise";
GM_map[121]="Breath Noise";
GM_map[122]="Seashore";
GM_map[123]="Bird Tweet";
GM_map[124]="Telephone Ring";
GM_map[125]="Helicopter";
GM_map[126]="Applause";
GM_map[127]="Gunshot";


function rename_tracks() local(item, take, track, i, j, cc_cnt, pc_found, chanmsgOut, chanOut, msg2Out)
(
  i = 0;
  loop(CountSelectedMediaItems(0),
    (item = GetSelectedMediaItem(0, i)) ? (
      (take = GetActiveTake(item)) ? (
        (track = GetMediaitem_track(item)) ? (
          MIDI_CountEvts(take, 0, cc_cnt, 0);
          j = 0;
          pc_found = 0;
          while(pc_found == 0 && j < cc_cnt) (
            MIDI_GetCC(take, j, 0, 0, 0, chanmsgOut, chanOut, msg2Out, 0);
            chanmsgOut == 192 ? (
              pc_found = 1;
              chanOut == 9 ? #new_name = "Drums" : #new_name = GM_map[msg2Out];
              GetSetMediaTrackInfo_String(track, "P_NAME", #new_name, 1);
            );
            j += 1;
          );
        );
      );
    );
    i += 1;
  );
  TrackList_AdjustWindows(0);
);

rename_tracks();

选中音轨的 MIDI 块,然后选中脚本,点击运行:

2019-07-30T10:31:29.png

运行成功后结果:

2019-07-30T10:32:02.png

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